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The mechanic is closer to stalking than shooting. The description is explicit that the meme animals are on their guard and that scaring them off is a failure, which means approach matters as much as aim. Running everywhere is the wrong instinct — this is a game where Shift exists as much for choosing not to use it as for sprinting. Rewards from successful hunts buy new weapons, which open up the later worlds.
It uses a full desktop control scheme: WASD to walk, Shift to run, left mouse to shoot, right mouse to aim and Space to jump. Right-click aim is the input most players skip, and in a game about not startling your target it is the difference between a clean shot from distance and a close approach that ruins itself. Five inputs is modest next to a dedicated shooter, but it is a real scheme rather than the single click most meme games run on.
Its five categories look excessive and are actually precise. Brainrot for the meme lineage, Roblox for the blocky visual language that lineage lives in, 3D and Action for the format, and Fighting because you are armed. Brainrot is the one that tells you who this is for — it is a game that assumes you already recognise the creatures, and much of its appeal is that recognition.