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That matters because this site has three crash games and they are genuinely distinct. Realistic Car Crash King is a sandbox where you supply the violence by driving into stationary obstacles. Car Destruction King has machinery that acts on its own schedule. BMG Crash Test is the one built for comparing — its tracks are laid out as a test course rather than as a playground, which is what the name has been telling you all along.
B for slow motion is the other half of the pairing. Comparing two vehicles only works if you can actually see what happened to each, and a collision at speed resolves too quickly to judge. Slowing an impact turns a blur into readable information — which panel folded, which way the chassis twisted, how far the wreck travelled afterwards.
It carries Driving and Sandbox, and Sandbox is doing the honest work. There is no score, no race and nothing to complete. What there is instead is a full driving scheme — WASD with a handbrake on Space — and a set of hazards to run experiments against. It is a game for people who want to find out rather than to win.