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That is what separates it from the other ragdoll games in the catalogue. In Sorter, the ragdoll physics apply only to the targets, so you observe the chaos from outside it. Here they apply to you as well, and you are inside it. The comedy is the same, but the consequence is not — a wild swing that misses leaves you flailing while an opponent who timed theirs better is already committing.
The developers name their influences directly, pointing to sword-arena games like Sword Master and War of Knights. That places it clearly: melee arena combat with simple controls and physics doing the heavy lifting, rather than a fighting game with combos and frame data. There is a leaderboard for players who want the competitive frame, and duels work perfectly well without it.
It carries Fighting, Multiplayer, 3D and Action, and Fighting is the accurate one — unlike some games on this site filed under it, there is a genuine opponent here who can beat you. The whole thing runs on a single mouse click, which sounds limiting for a combat game and is exactly why the timing of that one input carries so much weight.