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There are hundreds of levels, with coins and keys to collect along the way. Two collectibles rather than one is worth noticing: coins accumulate steadily and keys gate progress, so a level can be cleared without being fully mined, and going back for what you missed is a separate activity from advancing.
It runs 1 or 2 player, and in two-player mode both people share one keyboard — WASD for one, the arrow keys for the other. The categories reflect an identity crisis the game genuinely has: Sports, Driving, Multiplayer, 3D and 2 Players all appear, and none of them is quite it. What it actually resembles is a balance game, where the challenge is holding a line rather than going fast.
The height is doing psychological work rather than mechanical work. Falling off a track a metre above the ground and falling off one at altitude cost you exactly the same thing, but one of them feels considerably worse — and that discomfort is why players tense up and overcorrect on the unrailed sections where they can least afford to.