
























Stealth robbery of a house together is a co-operative heist for two people on one device. You empty a guarded house of furniture and valuables, carrying loot out to a van while patrolling guards sweep the rooms. Get into a guard's line of sight and the only option is to run. It also plays solo, but the title tells you which version it was built for.
Co-operative stealth is rarer than it should be, and it works differently from the competitive kind. Two players in the same house are not racing each other — they are covering each other, splitting rooms, and creating the problem where one person's mistake becomes both people's problem. That shared consequence is what makes the format tense rather than merely busy.
Line of sight is the mechanic everything else hangs on. Guards do not hear you or track you; they see you, which means walls, corners and timing are your entire toolkit. Understanding that a guard's cone of vision is the only thing that matters — not proximity, not noise — changes how you move through a room almost immediately.
It sits under Action, Arcade, 2 Players and Multiplayer, and Arcade is the honest one. Nothing here simulates a burglary with any seriousness: it is a fast loop of grab, hide, run and deliver, with abilities to use and a van filling up. That lightness is why it works for two people who want something to do for twenty minutes rather than a tense simulation.