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The fights borrow from two traditions at once. Rounds run on a life bar like Street Fighter, but stages have floating platforms, double jumps and air dashes closer to a platform fighter, so a lot of the game happens above the ground. Each character carries a handful of specials plus at least one heavy super that spends a large share of the gauge, so knowing when to bank stamina for a finisher and when to spend it on defence is the decision every round turns on. Under the health bar sits a stamina gauge, labelled Chakra for the Naruto side and Spiritual for the Bleach side, and that gauge is the real economy: blocking, dashing, the teleport-style ghost step and combo breakers all spend it. The two casts also get different panic buttons. Naruto characters can burn stamina on a substitution jutsu that swaps them out of a bad spot, while Bleach characters and Kenshin release a reiatsu burst that knocks the opponent down and briefly armours the user.
On the keyboard laid out here, A and D walk, W jumps, S crouches, J is your attack button and K performs the jump attack that doubles as an anti-air. Directional inputs combined with J produce launchers and specials, and most of the cast has a knock-up that leads into an aerial string. U and I call your two assists. Before each match you pick a pair of support characters from a separate list, and they drop in for a single attack before leaving, so a projectile assist can cover a melee fighter's approach or interrupt a combo you were about to eat.
Modes are the standard set for the genre: an arcade ladder against the computer, a versus screen for a second person on the same keyboard, team battles and a training space for learning strings. The training space is worth more than it looks, because damage and juggle heights vary a lot across a roster this large, and a string that works on Sasuke will drop Gaara halfway through. The local two-player mode is the reason the game refuses to die. It was a staple of school computer rooms in the 2010s precisely because two people could share one keyboard with no setup, and that appeal has not changed.
Flash itself has. Adobe ended Flash Player support in December 2020, and on 11 August 2021 the team shipped version 3.6 and announced that future releases would move to Unity. The build on this page is one of the Flash-era versions, running through an emulator layer in the browser, so what you get is the classic feel with the sprite art and the assist system intact rather than the newer engine. Emulated Flash also means the game keeps its original resolution and sprite scaling, so it looks sharpest in a window rather than stretched across a large monitor.
It plays free on LemonArcade with no download or account. Two honest notes. It is a keyboard game with no touch layout, so it is desktop only, and a full-size keyboard helps when two people are sharing it. Rounds last under a minute, but the computer scales sharply at higher arcade difficulties and reads inputs well, so start low and climb once your combos are consistent.