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The interesting thing is that it carries Cosy and Casual rather than Survival, and that is an accurate call rather than a filing error. Cosy on this site marks the absence of failure pressure, and despite the 99 nights framing there is nothing here hunting you. What survives from the survival genre is the gathering and the building; what has been removed is the threat.
That changes what the game is for. A real survival game creates tension between resources and danger — you gather because something is coming. Here you gather because building is satisfying, which is a different and gentler loop. Players expecting to defend a bunker will find they have built a very nice bunker with nothing to defend it from.
Everything is done by clicking and dragging with the mouse, which is unusually simple for a mining and building game and is part of why it works as something to unwind with. There is progression — levelling up unlocks tools and materials — so a session has direction without ever having stakes.