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That structure is what makes it more interesting than its size suggests. Reward and danger are the same variable here: the block that travelled furthest is both the most valuable and the one that put you deepest into ground you now have to escape from. There is no way to be greedy safely, and no way to be safe and rich. Judging that trade is the entire skill.
The scale around it is substantial — 75 or more characters and 14 areas, with rarer Brainrots unlocking the further your blocks travel. That progression rewards exactly the risky behaviour the tsunami punishes, which is a neat piece of tension: the game wants you to overreach, and it also wants you to survive doing it.
It carries six categories, which is a lot, and Multiplayer is the one that changes the game most — it runs online and as local two-player. It uses a full scheme: WASD, E to kick and interact, Space, R for your bag and T for the shop. Knowing R and T exist matters, since a bag you never open and a shop you never visit make the rewards pointless.