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That framing mechanic is what separates it from the destruction sandboxes it superficially resembles. In a pure chaos game, breaking things is the score. Here breaking things is only half of it: the same knocked-over pot is a success or a disaster depending entirely on who was standing next to it. It turns wrecking a room into a timing problem, which is a much more interesting one.
The lineage is easy to place — first-person house stealth on one side, and the mischievous-animal genre that Untitled Goose Game made famous on the other. It takes the hiding, the patrolling adult and the fear of being caught from the first, and the playful, low-consequence tone from the second. Hiding in boxes when Granny gets close is the safety valve that keeps the whole thing light rather than tense.
It sits under Adventure, Arcade and Action, which between them describe the three things it asks of you: exploring a house full of destructible objects, short repeatable attempts at setting up a prank, and the moment-to-moment business of moving and hiding before you are spotted. It is played entirely with the mouse, which keeps the focus on where you are and when you act rather than on execution.