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So Horror is describing the anxiety of a very ordinary situation, and Cosy is describing the fact that the stakes are, in the end, being told off. Both are true simultaneously, which is unusual. It is a game about the specific dread of doing something you are not allowed to do in a house where someone might hear you, and that lands differently from horror built on threat.
Mechanically it is a first-person escape room. You search for hidden objects, work out what they are for, and complete tasks in an order the room decides. The standard escape-room grammar applies: everything you find has a purpose, nothing is decoration, and being stuck almost always means there is a place you have not properly looked rather than a puzzle you cannot solve.
WASD to walk, mouse for the camera, left click to interact. Three inputs, no timer, no failure that ends anything. It is a game to work through in one sitting rather than to replay, and the satisfaction is the ordinary one of a room that finally makes sense.