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The real reason to play this one rather than the base game is what has been built around it: interactive new levels, a challenge section, and a completely new store. The original is a pure distance game with nothing to unlock. X-Ball turns the same flight mechanic into something with a structure — specific challenges to clear, and things to spend earnings on.
The challenge section is the part most players miss. Endless distance rewards consistency, while challenges test particular situations, and they are where you actually learn the flight model's edges. A player who only chases distance improves slowly; a player working through challenges is forced into altitudes and timings they would otherwise avoid.
Like the original it takes up to four players on one keyboard, with player one on click or space and the others on H, L and the up arrow. That local four-player format is the series' signature, and it survives here intact — which is worth knowing, because the 3D entry in the series drops back to two.