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That inversion is worth stating plainly, because the other driving games here punish exactly what this one rewards. Deadly Descent tracks how far you get before your car is wrecked. Ragdoll Racing treats a crash as lost position. Motorcycle Racer is about not touching anything. Here the collision is the content, and the closest thing to a mistake is a run that ends without a spectacular one.
R is the key that defines the loop. Reset puts you back for another attempt immediately, which turns the game into a cycle of setup, run, impact, reset — experiment, observe, adjust. Players who forget R exists spend their time driving back to the start, which is the dull part of a game whose interesting part lasts two seconds.
C for camera is the other one people miss, and it matters more here than in a racing game. When the payoff is watching a collision resolve, being able to choose the angle you watch it from is not a convenience — it is most of the reward. Driving and Simulation are the categories, and Simulation is doing real work: the damage model is the whole game.