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That places it at the opposite end of this catalogue from Basketball Stars, the MadPuffers two-player game with seven inputs and no progression at all. There, everything is decided by what you can execute on one keyboard against a friend. Here everything is decided by decisions made outside the match, and the game is played with a single click. Same sport, two entirely different propositions.
The practical consequence is that losing a match is usually a build problem rather than a play problem. If you are being outscored consistently, the useful response is to look at what your player is weak at and train it, not to try harder on the court. That is an RPG relationship with difficulty, and it takes some adjusting to if you arrived expecting a sports game.
It carries Sports, Arcade and Action. Arcade is the honest one — nothing here simulates basketball with any seriousness, matches are short and exaggerated, and the appeal is the number going up. Judged as a basketball game it is thin; judged as a progression game with a basketball theme it does the job it set out to do.