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Spinning traps and crumbling platforms are the two hazards that define it, and they demand opposite things. A spinning trap is a timing problem: it is where it is, and you wait for the gap. A crumbling platform is the reverse — it punishes waiting, because the ground disappears under anyone who hesitates. Reading which kind of hazard you are looking at before you arrive is most of the skill.
It uses WASD or arrows, Space and mouse camera, which is a full movement scheme rather than the single click several obbies here run on. That means execution genuinely matters — you can be positioned well and still miss, which is not true of games where one input covers everything. The difficulty is in your hands rather than only in your reading.
Roblox and Multiplayer are its categories, and the multiplayer is people running alongside you rather than against you. There is no competition and nothing to lose to another player. What their presence gives you is pacing — seeing someone clear a section you keep failing tells you it is possible, which is a surprisingly useful thing in a course designed to be punishing.