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It belongs to the obby format that grew into a genre on Roblox — a course you attempt repeatedly, measured against your own previous run rather than against other players. The whole vocabulary is movement and a jump, so nothing about the controls stands between you and the course. Everything that makes a run good or bad happens in the level itself.
The 1 Speed in the title is the point of the design. There is no sprint, no slow walk and no acceleration to manage, which removes the most common source of obby failure — arriving at a gap carrying the wrong momentum. What remains is pure timing. Two players with identical movement can produce completely different runs based only on when they commit to each jump.
It carries Roblox and Multiplayer as categories, and both describe something real. Roblox because that is where this course format was established, not because the game runs there. Multiplayer because other players share the course with you — which is genuinely useful for learning, since watching someone ahead of you fail at a hazard shows you the trap before you reach it.