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That single change ripples through everything. Sun stops being spent only on immediate protection and starts being invested in combinations that pay off two or three steps later. The back rows, which the original treats as economy space, become a workshop where you assemble things. And a lane that looks under-defended may in fact be one fusion away from being the strongest on the board — a kind of position the base game simply cannot produce.
It also changes how losses feel. In the original you lose because a lane was neglected; here you tend to lose because you committed to a combination that needed more time than the wave allowed. That is a different mistake, and learning to read whether you have the seconds available before you start assembling is the real skill the mod teaches.
The trade-off is a steeper opening. A player who has never seen the base game will find two systems arriving at once — the sun economy and the fusion tree — and it is a lot to hold at the same time. Anyone comfortable with the original will find the opposite: familiar ground with a genuinely new decision layered on top of it.