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Targeting is where the actual tactics live. You can shoot at car parts, take out wheels, or go for headshots, and those are three different plans rather than three difficulties of the same one. Wheels disable a pursuer without destroying it, body shots wear a vehicle down, a headshot ends the threat immediately and demands far more precision. Choosing which to attempt against which pursuer is the game.
The arsenal reinforces that — AK47, minigun, crossbow, flamethrower — and the number keys 1 to 4 let you switch mid-chase. These are not power tiers so much as tools for different situations: a minigun suits a crowd, a crossbow suits a single precise shot, a flamethrower suits something close. Players who find one favourite and stay with it are solving every problem with the same hammer.
It carries Fighting, Driving, Arcade and Action, and Driving is the one that misleads. There is no steering. Fifty-plus levels with varied enemies give it a real structure, and R for reload turns ammunition into something you have to manage — which, in a chase where pursuers keep arriving, is the pressure the whole design runs on.