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The game uses 106 tiles: numbers 1 to 13 in four colours, two of each, plus two jokers. Each player starts with 14 tiles on a rack and tries to be the first to empty it by laying tiles on the table in groups, three or four tiles of the same number in different colours, or runs, three or more consecutive numbers in one colour. Your first play must total at least 30 points from your own rack before you can touch anything already on the table; until then, every turn you cannot play means drawing a tile. That opening threshold is what gives the early game its tension.
Once you are in, the real game starts. Any set on the table can be rearranged as long as every set is valid when your turn ends, so you can split a long run, borrow a tile from a group, swap a joker out by replacing it with the tile it represents and redeploy it elsewhere. Good players see the table as one shared pool of tiles that happens to be arranged into sets, and a single turn can involve rebuilding half of it to place two tiles from your rack. The browser version enforces validity at the end of the turn and undoes an illegal arrangement, which makes it a safe place to practise manipulation that would annoy human opponents.
Here you play against computer opponents. Turn timers, the number of opponents and the difficulty level are set before the game, and a tutorial mode walks through the rules with hints during an actual match. Against the easiest AI the game is a relaxed puzzle about arranging your own rack; against the hardest, opponents rebuild the table aggressively and a joker left exposed is gone within a turn. Scoring follows the standard rule that losers count the value of tiles left on their rack, with jokers costing 30 points, so holding one too long is a genuine risk.
It suits anyone who likes rummy, sudoku or the arranging half of Scrabble more than the vocabulary half, and it works well as a family game since the rules fit on a card. Players who want online opponents will not find them here; the appeal is a clean solo version of a game that normally needs three friends and a table. Sessions run around ten to twenty minutes depending on opponent count and timer.
On LemonArcade it runs free in the browser with no download or account. It plays with a mouse on desktop and by tap and drag on phones and tablets, and the responsive layout keeps the tiles readable on a small screen, though a larger display helps once the table fills with sets. There is no save between matches, but a single game is short enough that this rarely matters, and the difficulty setting lets you choose between a gentle first game and a real challenge.