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That makes it a reaction game rather than a driving one, which is worth knowing before you start. There is no line to take, no braking point, no cornering technique. What there is instead is a stream of terrain changes and three keys, and the players who win are the ones who recognise a surface fractionally faster than their opponent. It is closer to a rhythm game than to a race.
Two players share one keyboard on opposite sides — A, S, D against J, K, L — and that local format is where it works best. Watching someone realise a beat too late that the ground changed is the entertainment, and it evaporates against bots. Solo against AI functions and is the practice version rather than the game itself.
Coins earned from races unlock new vehicles and characters, which gives a session somewhere to go. It carries 2 Players and Driving, and Driving is doing the least honest work of the two — there is no driving in it. The category that fits is reaction, which the site does not have.