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Every level is a physics puzzle dressed as a shooting gallery. You drag to aim, a dotted line previews the first stretch of the shot, and you release to fire. Bullets bounce off walls, so most kills come from banking a shot around a corner, while the scenery is full of things that fall, roll or explode: crates suspended on ropes, barrels, hanging weights. Knocking one of those onto an enemy counts as much as a direct hit, and it is often the only way to reach a target tucked behind cover with the ammunition you have. Levels rarely hold more than five enemies, and the ammo count is usually one or two rounds short of one per target, which is what turns each stage into a puzzle.
The game is split into modes that change the weapon and therefore the puzzle. Ricochet mode is the classic pistol with bouncing rounds. Shotgun mode spreads several pellets at once, which makes wide angles useful and precise ones wasteful. Gravity mode hands you a device that pulls objects toward the point you fire at, turning the level furniture into the weapon instead of the bullet. You unlock the later modes by earning stars on levels, and each stage awards up to three stars based on how few shots it took. The modes are not mixed within a level, so you always know which rules apply before you take aim.
Money comes with the stars and buys weapon skins, outfits and new characters, none of which change the physics but which give the star grind a point. Some layouts place a hostage next to the target, and hitting them fails the level, which is the game's way of ruling out the lazy wide shot and forcing you to think about the bounce. A level can be replayed at any time, and the star count only ever goes up, so there is no penalty for a bad attempt beyond the seconds it took.
It suits players who enjoy Angry Birds style one-more-try puzzles and who get a kick out of a shot that bounces three times before landing. The tone is cartoonish, with blocky characters and no blood, and each level is short enough that failure costs a few seconds. What it does not offer is any real-time action: the enemies do not shoot back, and the challenge is entirely in planning. Players who want the full Hitmasters level count and its regular content drops should look at the Playgendary app instead.
On LemonArcade it runs free in the browser, on desktop with a mouse or on a phone by dragging with a finger, with no download or account. Levels take under a minute each, so it is an easy game to dip into, and the difficulty climbs gradually as the layouts grow more enclosed and the ammo count drops. Progress and unlocks are kept by the game in your browser, so use the same device if you want to keep your stars.