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That changes who it suits. There is a real audience for a shooter you can play badly in peace — learning the movement, getting used to aiming with a mouse, or just wanting fifteen minutes of shooting without a competitive context. Against real players a beginner spends most of a match dead; here the difficulty is something the game applies rather than something another person does to you.
It has a reload on R, which the other shooters on this site do not list, and it is more consequential than it sounds. A reload means ammunition is a resource with timing attached — reload at the wrong moment and you are defenceless, hold off too long and you run dry mid-engagement. That rhythm is the main thing this game asks you to manage.
The control scheme is four inputs: WASD, mouse to aim and shoot, R to reload, Space to jump. Compact and complete. Its categories are Fighting and 3D, and Fighting is the honest one — this is combat, just not against anyone who will remember it.