




































R.E.P.O. Hide and Seek with Friends is a survival hide-and-seek game by D-One-Games in which a monster stalks the map and you have no way to fight back. Each level drops your stick-figure character into a house or its grounds, scatters money bags through the rooms, and sets a creature loose on patrol. The job is to collect every bag and get out, and the rule underneath is absolute: if the monster reaches you once, the run ends on the spot.
The name points at R.E.P.O., the co-op horror game from the small Swedish studio Semiwork that entered Steam early access in February 2025 and became one of that year's surprise phenomena, with up to six players hauling fragile valuables to extraction points and a peak of roughly 230,000 simultaneous players in its first weekend. This browser game is a fan-styled spin on that moment, not the game itself. It surfaced on web portals within weeks of the Steam launch, borrowing the mood, the creature-in-the-corridors premise and the loot-before-you-leave loop at browser scale. Nothing here is by Semiwork; the title is a signpost to a lineage.
What lifts it above tag with extra steps is that hiding is treated as a decision rather than a pause. A position has measurable qualities: how much of the monster's route it keeps out of sight, how many directions you can leave it in, how long you would need to run if the patrol turned early. The deepest corner is usually the worst pick, because concealment and escape pull in opposite directions, and experienced players end up choosing thresholds and junctions over cupboards.
The money bags are there to stop you from playing it safe. Pure hiding would be a stalemate you could hold forever; the collection objective forces you into the open on a schedule, and the game becomes a rhythm of exposure windows. That works because the monster is a system rather than a random threat. It walks a route, favours certain rooms and telegraphs its approach, so the real skill is learning the circuit until the question of when it is safe to cross a hallway has an answer instead of a guess.
It sits in Horror and Multiplayer on LemonArcade, and both fit with a caveat each. Horror because the game runs on pressure rather than gore, which is why it carries a 12+ rating and stays playable in a classroom row without anyone jumping out of a chair. Multiplayer because the with Friends of the title is best honoured shoulder to shoulder, one player steering while another tracks the patrol, a second pair of eyes being worth more here than a second pair of hands.