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The control scheme is the giveaway that this is a proper shooter rather than a simplified browser one. Beyond movement and shooting you get a dedicated aim, a jump, a crouch and an interact key — five distinct inputs before you touch weapons. Crouch in particular matters more than newcomers expect: it tightens your accuracy and shrinks your profile, and players who never use it lose exchanges they should win.
Weapon upgrades and the leaderboard give the game a spine beyond individual matches. Upgrading is worth doing deliberately rather than spreading across everything — a single weapon you have improved and learned beats three at base level, because recoil behaviour differs between them and muscle memory does not transfer. The leaderboard then gives you a reason to keep the same loadout long enough for that to pay off.
Because it runs in the page with nothing to install, it reaches machines that could never run a native shooter. That is a real advantage and also its main constraint: you are playing a genuine multiplayer FPS on hardware and a network you do not control, so a stable connection matters more here than in any single-player game in the catalogue.