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The competitive side is where most people spend their time. Skywars puts you on a small floating island with a chest, and the whole match is a race to loot, bridge toward the middle and knock everyone else into the void. EggWars runs on the same skeleton with a twist that changes the pacing completely: each team has an egg that acts as its respawn point, so the real objective is destroying theirs before they destroy yours. KitPvP skips preparation entirely — you choose a loadout and fight — while Bridge Duels compresses everything into a short back-and-forth over a gap.
The sandbox modes work the other way round. Survival starts you with nothing and asks you to gather resources, craft tools and get shelter up before nightfall brings hostile mobs. Creative removes all of that friction: unlimited blocks, flight on a double tap of Space, and no threat at all. The two exist for genuinely different sessions — Survival for a slow build-up, Creative for when you want to make something without earning the materials first.
Because everything is server-side and browser-based, Miniblox works on machines that cannot run a full game client, which is a large part of why it circulates on school and library networks. On LemonArcade it loads in the page directly and keeps its own progression, so cosmetics and daily rewards carry across sessions.