






















Diep.io was released on 16 April 2016 by Brazilian developer Matheus Valadares — the same person who had created Agar.io the year before and effectively invented the .io genre in the process. Diep.io was his follow-up, and it is a substantially deeper game: underneath a simple top-down shooter about killing polygons sits a genuine character-building system with dozens of viable end states.
The loop starts trivially. You are a small circular tank. You shoot squares, triangles and pentagons floating around the map, and destroying them earns experience. Every level gives you a stat point to spend across eight attributes — health regeneration, max health, body damage, bullet speed, bullet penetration, bullet damage, reload and movement speed. How you allocate those points is the first half of your build.
The second half is the class tree. At levels 15, 30 and 45 you choose an upgrade, branching from the basic tank into increasingly specialised forms. Twin splits your fire into two barrels; Sniper trades rate of fire for range and accuracy; Machine Gun goes the other way entirely. Further down the tree sit the genuinely strange ones — Necromancer, which converts the map's squares into a swarm of drones under your control, Overlord with its commandable drone fleet, Booster with rear-facing barrels used purely for propulsion. There are dozens of end classes, and they play so differently that switching branches feels like changing games.
That variety is why Diep.io has outlasted almost every game of its generation. A Sniper build and a Necromancer build have almost nothing in common tactically, so the game keeps offering something new well past the point where a simpler .io title would be exhausted. It also means there is a real metagame around which classes counter which — drone classes struggle against high-penetration bullets, snipers evaporate if anything closes the distance.
Modes extend the idea further. Free-for-all is the default, but Team modes, Domination, Tag and Maze each reshape how builds perform. Domination in particular rewards coordinated builds around objectives rather than pure individual power. A leaderboard tracks the top scores on your server and there is a region selector, which matters more than it looks — Diep.io is a game of leading shots, and latency makes that harder.
Publishing history has moved around: Miniclip handled the mobile versions from 2016 to 2021, Addicting Games from 2021 to 2024, and VexxusArts since 2024. The version playable on this page is a browser build distributed through Playhop, Yandex's games platform — it follows the original's rules, stat system and class tree closely, and like everything else here it runs in a tab with no account required.