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The controls are the whole game. Holding the mouse button, a tap or the up arrow pulls the front wheel up; releasing lets it fall. A wheelie is never stable, so you are constantly feathering the input, holding for a fraction of a second when the front dips and letting go the moment the bike starts to rotate too far back. The rider automatically accelerates along a flat road, and your score is the distance in metres covered before the run ends. There are no levels to finish, only a best distance to beat.
What keeps it from being trivial is the terrain. The road is not flat for long: gentle rises, drops and occasional bumps change the bike's angle without you touching anything, and a slope that would be harmless on two wheels is enough to flip a rider who is already leaning back. Several bikes are available with different handling, from lightweight scooters that respond instantly to heavier motorcycles that resist your input and then overcorrect, and switching between them changes how much lead time you need on every adjustment.
This is the genre of game where the first attempts end in under two seconds and a run past fifty metres feels like an achievement. The physics is simple enough to read but sensitive enough that you cannot mash your way through, and the pleasure comes from the moment the balance point clicks and a run that used to end at ten metres suddenly runs to a hundred. It is closely related to the older Flash game Wheelie Challenge and to the many one-tap balance games on mobile.
It suits anyone who likes short, high-repetition skill games, the sort you play in a spare minute and then play again because the last run ended stupidly. It is not for players who want progression systems or a story, because there are none, and the only reward for improving is a bigger number on the screen.
On LemonArcade it runs free in the browser with no download or account, on desktop with the mouse or keyboard and on phones and tablets with a tap and hold. Runs last seconds to a couple of minutes, the game loads in a moment, and the difficulty is entirely in your own hands. Be warned that it is exactly as addictive as it looks.