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The move into 3D changes what the difficulty actually is. In the flat versions, an obstacle's distance is unambiguous — it is simply further left on the screen. In three dimensions you are reading depth, and depth is harder to judge than horizontal distance. Players consistently jump too early here, because things look closer than they are.
It also drops to two players. The original and X-Ball both take four on one keyboard; this one gives player one W, click or space and player two the up arrow, and stops there. That is a real reduction if local multiplayer is why you came to the series, and it is worth knowing before you gather people round a screen.
What it gains is a genuinely different reading problem from a series that otherwise varies its shapes more than its substance. It is filed under 2 Players and Casual, and Casual is doing honest work — one input, immediate restarts, no learning beyond the timing. The 3D presentation makes it look more demanding than it is.