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The base rule comes straight from the TriPeaks and Golf Solitaire family: you clear the exposed top card by playing one that sits exactly one rank above or below it, in strict sequence — ace, king, queen, jack, ten and onward down the ranks. When no move is available, you draw a fresh card from the deck rather than being stuck, and the game rewards finishing a level with as few cards left in the deck as possible. It's a rule set that takes only a level or two to internalize, which is likely why it has been reused across so many themed solitaire games beyond this one.
What makes this version distinct within that familiar rule set is its structure: chapters are built around the 22 cards of the tarot's Major Arcana, so every handful of levels introduces a new figure and a new twist on the layout rather than just reshuffling the same pyramid. A gold card mechanic sits alongside the normal deck — playing one keeps a chain going without breaking it, which turns careful gold-card timing into the main tool for stringing together long, coin-rich sequences. Because that gold card is a limited resource within each level rather than something you can lean on constantly, deciding exactly when to spend it becomes the closest thing the game has to a strategic decision.
The framing story leans into that theming rather than treating it as decoration: a magical world built on tarot divination is fading, and clearing levels is how you hold it together, one Major Arcana chapter at a time. It's a light narrative wrapper rather than a heavy plot, closer to atmosphere than story, but it gives the familiar TriPeaks loop a reason to keep introducing new characters and card art as you progress. Each Major Arcana figure gets its own visual identity on the cards and background of its chapter, so the game keeps a visible sense of progress even between levels that otherwise share the same underlying rule.
That combination suits solitaire and TriPeaks players who want a themed skin on a format they already understand, rather than a puzzle game that reinvents the rules every few levels. It also works for casual players drawn in by the tarot aesthetic who don't necessarily know the underlying Golf Solitaire ruleset yet, since the ace-through-ten sequence is simple enough to pick up from a couple of levels without reading instructions. Players looking for a solitaire game with heavy card-collecting or deckbuilding layered on top should look elsewhere, since the systems here stay close to the classic TriPeaks formula rather than expanding far beyond it.
On LemonArcade it runs free in the browser, on desktop or mobile, with no download or account needed. Each level plays out quickly, usually a couple of minutes, and the difficulty climbs gradually as the 22 Major Arcana chapters introduce tighter card layouts rather than through sudden spikes, which keeps sessions casual even as the game asks for more careful chain-building later on.